You’d better be familiar with the story ahead of time though, since the story is told almost entirely through static character portraits and text, glossing over major plot points. Z Story follows the story arcs of the Dragon Ball Z show, through to the Buu saga. To begin with, you’ll have the Z Story mode, the Adventure Mode, and Extreme World Tournament modes.
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The game begs for friendly casual sessions, but unless you can convince friends to buy their own copies as well, it’s just not going to happen.įor the lone player, there is a fair amount of game here to work through. It’s a real bummer too, especially since you’ll need two 3DS systems and two copies of the game to play with friends – there’s no online or download play support at all. This works well for a game where you can simply pick up and play with friends since there is a very gentle learning curve if people want to use their favourite characters, but I found that it led to the game becoming uninteresting much quicker than most fighters. Characters have a DP rating, which affects how much damage they dish out and take during a fight, but every character’s versions of combo animations and effects feel near identical, so your choice really comes down to the character’s DP rating and your own preference. The same kind of inputs will give the same kind of results for every character, leading to none of them really feeling unique. Having common input sets for characters though means that the subtle differences between characters feel almost redundant. Directional inputs generally don’t come into play for attack inputs either, and this further helps keep the game friendly for button mashing players. Using a common input set across all characters means you’ll spend less time learning each character, which could be seen as an advantage or not depending on your experience and taste. Similarly, each character’s signature super powerful moves (such as Goku’s Kamehameha) will be pulled off with the same inputs regardless of character choice. For example, a combo of Y, Y, Y, Y, X will pull off a ‘Meteor Combo’ which will knock your opponent into the air.
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The same series of button inputs will create the same kind of combo for each character. Somewhat reminiscent of Super Smash Bros, each character shares the same general set of inputs to pull off moves. The fighting system in Extreme Butoden is different from most fighters I have played before. It’s a real shame that, while Extreme Butoden is probably among the top Dragon Ball Z themed fighting games, it really doesn’t live up the the legacy of past Arc System Works fighters. The thought of an Arc take on the Dragon Ball franchise was exciting, to say the least. Development was done by Arc System Works, who have earned a good reputation among fans of anime-styled fighters with the Guilty Gear and BlazBlue series. This time, things were looking promising. I’ve wanted an actual really great fighter set in the Dragon Ball universe for a while now, and while some past entries have been okay, none have been good enough to stand up next to the titans of fighting like Street Fighter and the more recent Mortal Kombat games.
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Dbz Extreme Butoden Vegeta Ssgss I first heard about Dragon Ball Z: Extreme Butoden, it piqued my interest.